IMPACT

Impact cases


We help our clients and partners apply design and innovation methods to create powerful, long-lasting impact.

Freetown, Sierra Leone

Save the

Children


Co-creating and developing an Edtech game on Sexual Education with and for creative and dedicated girls and boys from selected areas of Freetown, alongside local specialists, religious leaders and other community representatives.


Project based in Freetown, Sierra Leone with great support from Save the Children Denmark.

Jinja, Uganda

BRAC


Co-creating and developing an Edtech game on Sexual Education with and for creative and dedicated girls and boys from selected areas of Uganda, alongside local specialists and community representatives.


BRAC is the world's largest development organisation working to create opportunities for people living in poverty to realise their potential.


Project funded by Grand Challenges Canada.

Addis Ababa, Ethiopia

UN Women


Co-creating and testing an Edtech game on Menstrual Hygiene with and for Ethiopian girls.


By invitation from the Danish Foreign Ministry.


UN Women is the UN organization delivering programmes, policies and standards that uphold women’s human rights and ensure that every woman and girl lives up to her full potential.

Award

British Council


Lulu Lab won the Ideas Change Lives Award 2019-2020 and £20,000 in funding from the competition hosted by the British Council.


#IdeasChangeLives ran from October 2019 to January 2020 to find digital solutions to some of the world’s greatest problems. The competition had close to 5,000 applications from 127 countries.

Morocco & MENA-region

KVINFO


Co-creating and developing an Edtech game on Gender and Masculinity as a dialogue tool for young adults in Morocco to apply in workshops and other social settings.


KVINFO is Denmark’s knowledge center for gender and equality. KVINFO’s mission is to operate on a foundation of knowledge to qualify societal discourse and change and promote gender equality in a contemporary context, both nationally and internationally.

Freetown, Sierra Leone

Save the Children


Co-designing an Edtech gamelevel on COVID-19, to empower, educate and engage users in learning about personal hygiene, social distancing and how to stay safe during a pandemic.


Project based in Freetown, Sierra Leone with great support from Save the Children Denmark.

Bumpe, Sierra Leone

The Pad Project


Lulu Lab conducted field research to report on various Menstrual Hygiene activities carried out by the NGO Sierra Leone Rising.


The Pad Project is behind the documentary film Period. End of Sentence. that won the Academy Award for Best Documentary Short at the Oscars in 2019. The Pad Project’s mission is to create and cultivate local and global partnerships to end period stigma and to empower women and all menstruators worldwide.

Global

UNDP & Draper University


Lulu Lab selected to participate in UNDP's Impact Venture Pre Accelerator, with the purpose of accelerating and scaling health-tech ventures with innovative technology solutions that address a range of COVID-19-related challenges.



Copenhagen, Denmark

Børns Vilkår


Testing and co-designing a game idea (prototype only) on Mental wellbeing and Loneliness through engaging workshops on selected elementary schools in Copenhagen.


Børns Vilkår is a Danish children's rights organisation working to improve the lives of children and young people in Denmark.


Paris, France

UNESCO


Lulu Lab's Edtech game on Menstrual Hygiene, Lulu's Journey, selected for an exhibition in Paris portraying Apps created by Women to change the lives of other Women. 



Nakuru, Kenya

Periamma


Testing and co-creating an Edtech game on Menstrual Hygiene and Sexual Education with local boys and girls through workshops, interviews and game sessions.


Periamma is a Danish NGO working to empower children, women, men and communities in need
to live an educated, autonomous and prosperous life

Muhuru Bay, Kenya

Wiser International


Testing an Edtech game on Menstrual Hygiene with local girls via Wiser's offline computer lab.


WISER International is an NGO working to empower girls and communities through transformative education and (w)holistic health.

Dar Es Salaam, Tanzania

UMATI


Testing and co-creating an Edtech game on Sexual Education through workshops and game sessions with local youth representatives from Temeke, Dar Es Salaam.


UMATI is an NGO providing Sexual and Reproductive Health information, education and services in Tanzania. UMATI is particularly focused on youth and underserved communities.

Accra, Ghana

Enpact


Testing an Edtech game on Menstrual Hygiene with local girls and boys.


Enpact is a non-profit organisation empowering entrepreneurship, ecosystems and international cooperation. Lulu Lab was selected as one of 10 European start-ups to be a part of the tech impact program in Ghana.

Copenhagen, Denmark

Next Gymnasium


Testing and co-creating an Edtech game and dialogue tool on Mental Wellbeing with and for high school students through engaging workshops and a competitive mini-hackathon.


Next Gymnasium is a Danish High school focusing on IT, game design and communication.

Denmark & Jordan

Save the Children


Facilitating online trainings to enable local staff in Jordan to carry out engaging innovation workshops for refugee children. The purpose of the project was to create engaging Peer-to-Peer teaching material with and for children living in refugee camps.


Save the Children works to give children a healthy start in life, the opportunity to learn and protection from harm.

Denmark

Oplysnings-

puljen


Creating an Edtech game teaching Danish elementary school students about the SDGs and what it's like to grow up in Sierra Leone.

Northern India

Private School


Facilitating virtual workshops, game tests and co-creation sessions with elementary school students in India as research for an Edtech game on taboo topics.